Bomb the bottom step to reveal a passageway which leads to a Save Room. Head to the end of this room until you can see a couple of steps leading to a dead end. At the end of this passage there will be a blue hatch in the ceiling, enter this hatch. There will be a grey hatch at the bottom which you cannot enter, bomb the wall opposite the hatch and enter the newly made passage way. To the top right there is an opening in the form of a monsters head, Its mouth leads to a passage, enter the passage and follow until you reach a blue hatch.Įnter the blue hatch in to a green room, shoot the ground to make a passage and drop down. Enter the passage created using the Morph Ball ability. Instead shoot the block in the wall opposite the blue hatch with the Super Missile. When you reach the elevator DO NOT use it. Now head back to the way you came to the elevator that leads to Norfair. Within you will find a Chozo statue holding a glowing sphere. When you reach the top use the Morph Ball to enter the passage and bomb the blocks to reach the green hatch. Shoot the cracked block and jump up into the concealed area. Instead look above the blue hatch where you will see a cracked block. Head to the far side of this room until you come to a blue hatch- DO NOT ENTER THE BLUE HATCH. Head back up to the elevator and then head back to the room with the claw-like enemies in the water. It will require two wall jumps so practice will be necessary. However, even if you do the correct inputs, there is a 50% chance that the trick will fail, due to the collision oscillator detecting Samus as being in contact with the wrong block.Note that you can get the Spazer earlier by learning the "Wall Jump" technique (somewhat difficult to perform) and shooting out the block concealing, and wall-jumping on the side of the wall to reach above the platform. Each of these last three inputs is frame-perfect, though there are several different setups that will work, each with different input timings that are required. However, it is possible to collect this e-tank immediately after collecting the first missile pack, using a stationary spinjump, followed by a CWJ, aiming down to compress Samus' hitbox, and then changing her pose to expand the hitbox. For the single-Norfair-visit routes, you will need to use the damage boost listed above. For the easier two-Norfair-visit routes, this will usually be after collecting Hi-Jump Boots, so jumping up to collect it is trivial. This tank is often collected during the Brinstar item collection phase of the run, after visiting the Morph Ball Room to collect the Power Bombs there. Some routes of RBO do use this trick though, see below for details. 100% collects this tank as one of the last items, when you can also visit the Billy Mays Room. This e-tank would require coming back down the elevator and then coming over, which generally takes more time than it's worth. This trick is not generally used in vanilla categories of the game because the enemies do not appear until after Crateria has been awakened - this requires opening a grey door, which usually happens upon completing the Pit Room. It's also possible, though slower, to damage boost off of the Geemer moving around the room.
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